import mpi.*;
import java.net.InetAddress;  
import java.net.NetworkInterface;
import java.io.*;
import java.net.*;
import java.io.File;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import org.w3c.dom.*;
import java.lang.String;
import java.util.ArrayList;
import javax.xml.crypto.dsig.XMLObject;

public class Game {

    /**
     * @param args
     */
//--Define these enumeration types in the respective classes. All this class will see is the objects it instantiates which contain all info
    public enum Action_index {

        CODE, TEAM, ROW, COLUMN
    }

    public enum Team_name {

        Blue, Red
    }

    public static void main(String[] args) throws MPIException // --Will run the actual game and impliment all the other classes
    {
	//Call MPI load balancing algorithm
	MPIdivision myMPI = new MPIdivision();
	myMPI.ProcessQueue(args);

    }
    
    
    
    
    
    
}
